![]() Now each HE shell i fire has a 1 in 4 chance of starting a fire and those big guns hit really hard, the guns do take 20 seconds to reload, but that is good because any ship that uses repair ability from the first salvo will not have any way to deal with the fires after the second salvo. ![]() ![]() The HE shells have a 20% chance to light a fire, I trained demolition expert adding another 3%, Then i hung the two signal flags for another 1% chance for each signal = 25% Here is my thinking on how to play the Spee, if you look at what the ship was in reality, a commerce raider, that is what Wargaming designed it to be. I am really enjoying this ship so far but i've been playing in a very niche manner as a heavy support raider.
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